Musfirah Nadeem

Game UI / UX Designer

Crafting immersive game interfaces, HUDs, mobile menus, and visual systems with an empathy-led eye for clarity.

Available for freelance and open to work Lahore, Pakistan LinkedIn Medium
Recruiting fit For Studios Internship experience, mobile UI production, tool fluency, and game-facing design discipline. Project ready For Freelance Clients HUDs, menu systems, UI screens, iconography, and polished visual assets for mobile games. Creative range For Creative Direction Poster art, sketches, concept exploration, and writing that inform player-centered storytelling.
01

Selected Work

Game UI, visual assets, and creative studies organized around clarity, mood, and production polish.

2025Mobile Racing HUD

Car Drifting Game UI Design

A racing interface study focused on speed cues, moment-to-moment clarity, and in-game HUD composition.

HUD DesignMobile UIPhotoshopGame Flow
View on Behance
2025Fashion Race UI Concept

Good Bad Girl Fashion Race

A stylized game UI concept balancing playful fashion cues with readable menus and screen hierarchy.

Game UIConcept ScreensVisual DirectionFigma
View on Behance
2025Character Key Art

Poster Design / Arcane Jinx

A digital poster and character-led visual identity exercise using illustration polish and dramatic composition.

Key ArtPhotoshopIllustratorPoster
View on Behance
2024Exploration Archive

Digital Concept Art + Sketches

Sketch-led visual studies that show mood, composition, character thinking, and range beyond interface screens.

SketchingConcept ArtCompositionVisual Mood
View on Behance
02

Capabilities

Focused services for game teams and clients who need interface clarity with strong visual taste.

HUD Systems

Readable in-game overlays, state indicators, speed/action feedback, and mobile-first screen density.

Menu Flows

Home, level, progression, settings, and result screens organized for fast player decisions.

Mobile Game UI

High-fidelity screens built around thumb zones, hierarchy, contrast, and responsive composition.

Iconography

Vector-friendly icons, visual shorthand, rewards, buttons, and compact interface marks.

Visual Assets

Polished game-facing graphics, image treatments, UI panels, and asset families.

Key Art

Poster, identity, and character-led compositions that bring visual tone into the product system.

03

Experience And Education

Graphic design training, studio exposure, and mobile-game UI practice.

UI / UX Game Design Intern

Game Storm Studios, Lahore

Designed high-fidelity mobile-game screens, HUDs, and navigation menus while supporting art-style consistency and player flow.

Bachelor's in Graphic Design

University of Punjab

Graphic design foundation across layout, visual systems, composition, and digital production.

A-Levels

Beaconhouse College Campus

Pre-university studies with creative practice carried into digital design and visual storytelling.

Primary to O-Level

Crescent Model School

Early academic foundation before specializing in design and creative production.

04

Writing Layer

Medium essays and poetic reflection that sharpen her empathy-led approach to UX.

05

Build the next interface with clarity.

Available for game UI/UX, mobile HUD systems, menu flows, icon sets, and polished visual assets.